Drifting on Gran Turismo 4
- tommo
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19 years 8 months ago #7775
by tommo
Drifting on Gran Turismo 4 was created by tommo
bloody hell, just found some interesting specs and techniques on gtplanet.net, heres a quick summary, have a go yourselves!
copy/pasted from gtplanet.net (cheers)
As you have most likely noticed, the physics engine in Gran Turismo 4 is drastically different from the one used to model events in GT3. It has been updated to feel far more realistic. As a result, understeering in the game has become far more pronounced and this has given many people the opinion that drifting is too difficult or simply isn’t possible. Lets us set the record straight and say that this couldn’t be farther from the truth. Since the suspension and tire load modelling is now more realistic, though…. not perfect, it follows naturally that a greater understanding of the vehicles available grip and the forces at work is required.
Sheron's Universal Drift Settings
suspension:
Spring rate: 5.0/5.0
Ride height: low but not at lowest
Shock bound: 5/5
Shock rebound: 5/5
Camber angle: 3.0/1.0
Toe angle: 0.0/-2.0
Stabilizers: 1/1
LSD Setting: Just buy a 2 way LSD.
Brake ballance: 10/10
TCS: 0
ASM: 0
Little description: If the car needs more oversteer, do the folowing steps: reduce rear rebound 1 or 2. Then increase front bound 1. Then decrease rear bound 1 or 2. If you still think there isn't enough oversteer, change spring rates.
tyre choice:
N2 front and back, or N3 front/N1 back although some say mixed tyres create an unbalanced car.
and the easiest way to drift:
o Lift-off
- The simplest technique. Simply let off the throttle while turning and it the rear end will come out.
• This technique also has some hidden challenges that don’t seem to come out at first. Mostly because this can start a wild fishtailing party with a fun end in the grass. This technique while simple and useful needs to be approached with aggression, but cautious aggression.
im goin home to try it in a bit lol
copy/pasted from gtplanet.net (cheers)
As you have most likely noticed, the physics engine in Gran Turismo 4 is drastically different from the one used to model events in GT3. It has been updated to feel far more realistic. As a result, understeering in the game has become far more pronounced and this has given many people the opinion that drifting is too difficult or simply isn’t possible. Lets us set the record straight and say that this couldn’t be farther from the truth. Since the suspension and tire load modelling is now more realistic, though…. not perfect, it follows naturally that a greater understanding of the vehicles available grip and the forces at work is required.
Sheron's Universal Drift Settings
suspension:
Spring rate: 5.0/5.0
Ride height: low but not at lowest
Shock bound: 5/5
Shock rebound: 5/5
Camber angle: 3.0/1.0
Toe angle: 0.0/-2.0
Stabilizers: 1/1
LSD Setting: Just buy a 2 way LSD.
Brake ballance: 10/10
TCS: 0
ASM: 0
Little description: If the car needs more oversteer, do the folowing steps: reduce rear rebound 1 or 2. Then increase front bound 1. Then decrease rear bound 1 or 2. If you still think there isn't enough oversteer, change spring rates.
tyre choice:
N2 front and back, or N3 front/N1 back although some say mixed tyres create an unbalanced car.
and the easiest way to drift:
o Lift-off
- The simplest technique. Simply let off the throttle while turning and it the rear end will come out.
• This technique also has some hidden challenges that don’t seem to come out at first. Mostly because this can start a wild fishtailing party with a fun end in the grass. This technique while simple and useful needs to be approached with aggression, but cautious aggression.
im goin home to try it in a bit lol
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- tommo
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19 years 8 months ago #7776
by tommo
Replied by tommo on topic Re: Drifting on Gran Turismo 4
tandem drift video to wet your appetite!
video.google.com/videoplay?docid=-750310...951&q=Drift+Dojo
woop
video.google.com/videoplay?docid=-750310...951&q=Drift+Dojo
woop
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